LanguagesExecution & Concurrency ModelsGarbage Collection Mechanisms

Garbage Collection Mechanisms

Execution & Concurrency Models

What is Garbage Collection?

In languages with automatic memory management like Java, Python, C#, and JavaScript, developers don't need to manually deallocate memory from the heap. This is handled by a process called Garbage Collection (GC).

A Garbage Collector is a background process within the runtime environment (like the JVM or Node.js) whose job is to identify and reclaim heap memory that is no longer in use by the program. An object is considered "garbage" and eligible for collection when it is no longer reachable from any part of the program.

The starting point for what is "reachable" is a set of GC Roots. These are things that are always accessible, such as:

  • Local variables on the current thread's stack.
  • Global or static variables.
  • Active threads.

The GC starts from these roots and traverses the entire object graph. Any object that cannot be reached from a GC root is considered garbage.

Why is GC Important?

  • Prevents Memory Leaks: It automates the process of cleaning up unused objects, which is a major source of bugs and memory leaks in manual memory management languages like C/C++.
  • Improves Developer Productivity: Programmers can focus on application logic instead of low-level memory management details.

However, GC is not free. It consumes CPU cycles and can pause the application, which can be a performance concern. This is known as "stop-the-world" pauses. Modern GCs are highly optimized to minimize these pauses.

Common Garbage Collection Algorithms

1. Reference Counting

This is one of the simplest GC algorithms. Every object on the heap has a reference count—a counter of how many variables are pointing to it.

  • When a new reference is created to an object, its count is incremented.

  • When a reference is destroyed (e.g., a variable goes out of scope), its count is decremented.

  • When the reference count reaches zero, the object is immediately considered garbage and can be deallocated.

    • Pros:
      • Simple and Immediate: Garbage is collected as soon as it becomes unreachable. This leads to short, predictable pauses.
    • Cons:
      • Circular References: This is the fatal flaw. If two objects refer to each other, but are themselves unreachable from any GC root, their reference counts will never be zero. This creates a memory leak.
      • Overhead: The constant incrementing and decrementing of counters for every assignment can be slow.
  • Used in: CPython (Python's main implementation) uses reference counting as its primary GC mechanism, but it has a separate, secondary cycle detector that periodically runs to find and clean up these circular references.

# A circular reference example
class MyClass:
    def __init__(self):
        print("Object created")
    def __del__(self):
        # This is called when the object is destroyed
        print("Object destroyed")

# Create a circular reference
a = MyClass()
b = MyClass()
a.other = b # a points to b
b.other = a # b points to a

# 'a' and 'b' now have a reference count of at least 2 (one from the variable, one from the other object)

# Remove the main references
del a
del b

# In a pure reference counting system, the objects would now be leaked.
# Their reference counts would be 1, but they are unreachable.
# CPython's cycle detector will eventually find and clean this up.

2. Mark-and-Sweep

This is the most common foundational algorithm used in modern GCs (like in the JVM and JavaScript's V8). It works in two phases:

  1. Mark Phase:

    • The collector starts at the GC Roots and traverses the entire object graph.
    • Every object it reaches is "marked" as being alive and in use.
  2. Sweep Phase:

    • The collector scans the entire heap from start to finish.

    • Any object that was not marked during the Mark phase is considered garbage.

    • The memory occupied by these unmarked objects is reclaimed.

    • Pros:

      • Solves the Circular Reference Problem: Since the algorithm only marks objects reachable from the roots, circular references that are not connected to any root will not be marked and will be correctly collected.
    • Cons:

      • "Stop-the-World" Pauses: The application is typically paused during the entire Mark-and-Sweep cycle, which can be long for large heaps.
      • Heap Fragmentation: The process can leave scattered, empty gaps in the heap, making it difficult to allocate large contiguous blocks of memory later.

3. Generational Garbage Collection (The Modern Optimization)

The Mark-and-Sweep algorithm is effective, but its pauses can be problematic for interactive applications. Modern GCs (like in the JVM and .NET) use a powerful optimization based on the Weak Generational Hypothesis:

Most objects die young.

This observation means that most objects are allocated, used for a very short time, and then become garbage. A smaller number of objects live for a long time.

The Generational GC divides the heap into multiple generations:

  • Young Generation (or Nursery): This is where all new objects are allocated. It is small and collected very frequently. Since most objects die young, these collections are very fast and reclaim a lot of memory.
  • Old Generation (or Tenured): Objects that survive a few GC cycles in the Young Generation are "promoted" to the Old Generation. This area is much larger and is collected much less frequently.

How it works:

  1. New objects are created in the Young Generation.
  2. A minor GC runs on the Young Generation. Most objects are garbage and are collected. Surviving objects have their "age" incremented.
  3. After surviving a certain number of minor GCs, an object is promoted to the Old Generation.
  4. Eventually, the Old Generation fills up, and a Major GC (a full Mark-and-Sweep) is performed on the Old Generation, which is a much rarer and more expensive event.
  • Pros:
    • Dramatically Reduced Pause Times: The frequent, minor GCs on the small Young Generation are extremely fast. The expensive, full GCs on the Old Generation are rare. This leads to much better application throughput and lower latency.
  • Used in: This is the standard approach for high-performance GCs in the JVM, .NET CLR, and others.

Summary for Interviews

  • Garbage Collection automates heap memory management by reclaiming memory from objects that are no longer reachable.
  • Reference Counting is simple but fails on circular references. Used by CPython with a separate cycle detector.
  • Mark-and-Sweep is the foundational algorithm that solves the circular reference problem. It works by marking reachable objects and then sweeping up the rest. Its main drawback is long "stop-the-world" pauses.
  • Generational GC is the key optimization used in modern systems like the JVM. It divides the heap into a Young and Old generation based on the hypothesis that "most objects die young." This results in very fast, frequent collections on the Young Generation and rare, slow collections on the Old Generation, significantly improving application performance.