Design a Ride-Sharing App
LLD Case Studies
Designing a ride-sharing service like Uber or Lyft is a complex LLD problem that touches on real-time data, different user types, and location-based services. The interviewer wants to see how you model a multi-user system and handle state transitions.
1. Clarify Requirements
- Who are the users?
Rider
(customers) andDriver
. - What is the core workflow?
- A
Rider
requests a ride from a pickup location to a destination. - The system finds a nearby, available
Driver
. - The
Driver
can accept or reject the ride. - If accepted, the
Driver
picks up theRider
. - The
Driver
completes the trip. - Payment is processed.
- A
- How are drivers matched with riders? The system should find the closest available driver.
- Can a rider choose the type of ride? Yes (e.g.,
Economy
,Premium
). - How is the fare calculated? Based on distance, duration, and ride type. A surge pricing mechanism might be mentioned as an extension.
- What about real-time tracking? Both the rider and driver should be able to see each other's location on a map.
2. Identify the Core Classes and Objects
RideSharingApp
: The main singleton class to manage the system.User
: An abstract base class.Rider
,Driver
: Subclasses ofUser
. ADriver
will have additional properties likevehicle
andavailabilityStatus
.Vehicle
: Represents a driver's car.Ride
: The central class representing a single trip, containing details like pickup/drop-off locations, rider, driver, and status.RideStatus
: An enum to track the state of a ride (REQUESTED
,ACCEPTED
,IN_PROGRESS
,COMPLETED
,CANCELLED
).Location
: A simple class to represent a geographical point (latitude, longitude).RideMatcherStrategy
: An interface for the driver matching algorithm (e.g.,NearestDriverStrategy
).
3. Design the System - Class Diagram
4. Key Design Decisions & Implementation Details
The Ride
Class:
This class is the heart of the system, acting as a state machine for a single trip.
public class Ride {
private final String rideId;
private final Rider rider;
private Driver driver;
private final Location pickupLocation;
private final Location dropoffLocation;
private RideStatus status;
public Ride(Rider rider, Location pickup, Location dropoff) {
this.rideId = UUID.randomUUID().toString();
this.rider = rider;
this.pickupLocation = pickup;
this.dropoffLocation = dropoff;
this.status = RideStatus.REQUESTED;
}
public void accept(Driver driver) {
this.driver = driver;
this.status = RideStatus.ACCEPTED;
}
public void complete() {
this.status = RideStatus.COMPLETED;
// Trigger payment processing
}
// ... other state transition methods
}
Driver Matching Strategy:
Using a Strategy Pattern for matching allows you to easily change the algorithm later (e.g., from "nearest" to "highest rated").
public interface RideMatcherStrategy {
Optional<Driver> findDriver(Ride ride, List<Driver> availableDrivers);
}
public class NearestDriverStrategy implements RideMatcherStrategy {
@Override
public Optional<Driver> findDriver(Ride ride, List<Driver> availableDrivers) {
// Logic to calculate distance between rider's pickup location
// and each driver's current location.
// Return the driver with the minimum distance.
return availableDrivers.stream()
.min(Comparator.comparing(driver ->
calculateDistance(driver.getCurrentLocation(), ride.getPickupLocation())));
}
// ...
}
Key Discussion Points
- Real-Time Location Updates: How does the system handle the constant stream of location data from drivers' phones? This is a system design question, but you can mention that drivers' apps would periodically push their location to a
LocationService
. This service would update the driver's location in a fast, in-memory database (like Redis) for quick lookups by theRideMatcherStrategy
. - Concurrency and Race Conditions: What happens if two riders request the same, single available driver at the same time? The
findAndAssignDriver
process must be atomic. You need to ensure that once a driver is selected, they are marked as "busy" or "assigned" in a transactional way so they cannot be assigned to another ride simultaneously. - State Management: The
Ride
andDriver
objects have critical states (RideStatus
,DriverAvailability
). Using enums and well-defined state transition methods (likeride.accept()
) is crucial for maintaining data integrity. - Push vs. Pull: How is the rider notified that a driver has been found? The server should push this information to the rider's app (using WebSockets or a push notification service) rather than the app constantly polling the server. This is a more efficient design.